--- Log opened Срд Июл 05 00:00:43 2006
00:06 < ness> http://nouveau.freedesktop.org/wiki/RequiredFunctionality says lightning on e.g. G70 was already done, but I can't find anything in the docs? (But there are docs about lightning on NV20 and NV15)
00:07 < marcheu> lighting on nv30/40/g70 is done with vertex shaders
00:09 < ness> why does the matrix state we need to find out lightning how lightning works on nv30? (Because shaders are note reverse engineered there, yet?) Also, why don't we need TCL on NV40/G70? (same reason?)
00:10 < marcheu> you have to keep a critical view on stuff you see here :)
00:10 < ness> So it isn't correct?
00:10 < marcheu> basically, TCL should be just "T" and "C" and "L" are separate
00:10 < marcheu> no it's not
00:11 < pmdata> yep, most stuff is just simply listed, up to the coder to know what it means
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04:41 < darktama_> yup, by TCL="no" for nv40/g70 I meant T&L - which is done with vertex programs :)
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07:38 < ddl> anyone still awake?
07:38 < darktama_> yup
07:38 < ddl> hi there :)
07:39 < darktama_> hey!
07:39 < ddl> kind of suspected i ended up in a bad timezone for getting in touch with people here
07:39 < darktama_> hehe, yeah, I have to stay up late or get up early to catch people usually
07:40 < ddl> youre in australia, right? :)
07:40 < darktama_> yup
07:40 < ddl> im in the US now, finally ended up at a place with DSL
07:41 < darktama_> hehe, I don't know how I'd survive without it now!
07:42 < ddl> yeah, regular modems are a real pain
07:42 < ddl> anyways, kind of anxious to catch up
07:42 < ddl> will probably have a couple of hours every evening
07:43 < ddl> i see you found a new interpretation of the fifo
07:44 < ddl> what are people working on now?
07:44 < darktama_> yeah, well.. not exactly new, but more accurate. it takes into account the object that's assigned to a subchannel when interpreting the commands
07:44 < ddl> youre doing texturing stuff?
07:45 < darktama_> I'm messing with a few different things depending on my mood, mainly shaders at the moment
07:45 < ddl> okey
07:46 < ddl> both vertex and fragment shaders?
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07:46 < darktama_> yeah, we need them to do anything on >=nv40
07:48 < ddl> any more work done on the drm or ddx?
07:48 < darktama_> I think marcheu's been working on the BIOS code in the ddx, but was having lockups last I heard
07:48 < ddl> actually i could check the cvs-commits list :)
07:48 < darktama_> haha, true :)
07:48 < ddl> ah
07:49 < ddl> maybe i should join in on the bios stuff, since ive done some work in that area before
07:49 < darktama_> I've made a start at moving object handling out of the ddx and into drm, but nothing even close to ready yet.. I don't like the ddx :P
07:50 < ddl> its probably best to have the bios code in the drm
07:50 < ddl> but it has to be kind of fail-safe :)
07:50 < darktama_> yeah, marcheu was thinking the same
07:50 < ddl> not that fun to have shaky code on kernel side
07:50 < darktama_> indeed!
07:55 < ddl> nothing seems to be commited to the drm over the last month
07:55 < ddl> you didnt commit that stuff yet?
07:55 < darktama_> nope, I'm not even sure if it'll compile yet :)
07:56 < ddl> heh, ok :)
08:00 < ddl> have to mess around some with renouveau and read the code to try to understand all the changes
08:17 < ddl> have to get to bed, ill be back tomorrow
08:17 < darktama_> bye!
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20:05 < ness> If vertex and fragment shaders are reverse engineered (like done for nv40/g70), what of the feature matrix entries fall away (because they can be done equally well with shaders)?
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20:42 < darktama_> transforms and lighting are done with vertex shaders, texture environments are done with fragment shaders
20:46 < pmdata> hi
20:47 < darktama_> hey pmdata 
20:52 < pmdata> too bad I did not have time to do some renouveau stuff 
20:55 < darktama_> yeah, I've got a couple of things on the go that I haven't had time to complete yet :)
20:55 < darktama_> anyways, I must sleep. night!
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23:57 < Lumag> hi all!
--- Log closed Чтв Июл 06 00:00:43 2006
