--- Log opened Чтв Июн 29 00:00:38 2006
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00:23 < Lumag> hi!
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00:44 < pmdata> hi lumag
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00:47 < termitor> hello
00:50 < pmdata> another french \o/
00:52 < Duke`> o/
00:54 < marcheu> heh :)
01:10 < termitor> yep
01:10 < termitor> pmdata: i'm curious
01:19 < pmdata> :)
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11:15 < lumag_offline>    
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18:58 < EdB> erg
18:58 < EdB> 7.cvs.sourceforge.net: No route to host
19:00 < EdB> ok that work now
19:03 < EdB> marcheu, here i am :o)
19:03 < EdB> èwhat to you want me to test ?
19:07 < marcheu> well, the nv20 commands are not quite finished. most things needs to be checked except the lighting
19:12 < EdB> hum things have changed :o)
19:21 < marcheu> the issue is that we now use an object based model
19:21 < marcheu> with the previous model, the nv20 commands were part from the nv10 set, and part from the nv30 set
19:21 < marcheu> I've created the object for nv20 by choosing the right commands left & right, but there are probably a number of missing ones, and maybe some mistakes
19:22 < EdB> ok
19:28 < EdB> blend test seem to be ok
19:30 < EdB> but i can see the effect of glDisable(GL_Blend)
19:34 < EdB> what NV20_TCL_PRIMITIVE_3D meen ?
19:34 < EdB> mean
19:39 < marcheu> it's the object which hosts the 3D commands for NV20
20:56 < `Duke`> is there a doc somewhere about these "objects" ?
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21:20 < pmdata> hello!
21:23 < `Duke`> hi pmdata 
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22:31 < marcheu> `Duke`: it's simple. each object just carries a number of commands. to use the objects and its associated commands, you have to use a special packet to say "now we use object NV20_TCL_PRIMITIVE_3D". and that's all there is about it, really
22:39 < `Duke`> oh ok
22:40 < `Duke`> is there an advantage of this object-based architecture?
23:04 < pmdata> hum, maybe making the hardware simpler, if each object is managed by a different part of the gpu
23:19 < pmdata> marcheu> did you find how to enable other hardware contexts, or how we still limited to the first one?
--- Log closed Птн Июн 30 00:00:39 2006
